![]() ![]() This object divides the input by the argument and outputs the remainder. ģ.) The only problem with this counter is that it keeps on counting, and we want it to repeatedly go through the 8 steps of our sequence. If we connect the bangs from the outlet of into the left inlet of, connect the outlet of t o the input of, and send the output of into the right (or “store”) inlet of, then we have a simple counter coming from the outlet of. The object stores numbers that it receives in the right inlet, and outputs them when it receives a bang in the left inlet. The object needs an argument of 1 (ie ), so it adds 1 to any number that enters the left inlet. We do this with the float object (written as or ) and the object. It can be turned on and off using a object (which looks like a clickable square), and a number box connected to the right inlet allows us to change the initial value of 200 to speed up or slow down the sequencer.Ģ.) The metro outputs bangs, and we need to convert those into numbers to step through our sequencer, so we need to make a counter. We will give the an initial argument of 200, so it sends out bangs every 200ms. outputs bangs at regular intervals set using the right inlet and/or the initial argument (the number written after metro – control click or right click an object to view the help file for more info like this about what inlets, arguments and messages they expect). ![]() The clock is driven by the object (remember you can always look at the “put” menu to add new objects or find keyboard shortcuts). You can download the patch we’ll be building in this tutorial via Patchstorage:ġ.) At the heart of the sequencer is a clock. The tutorial relies on Pure Data 0.47-0, which is a different release to what we’ve previously used, but it’s free and has some essential objects for OSC. This opens up the door for lots of interesting ways of controlling modular synths from your computer (from Arduinos to biosenors!) The patch is a sequencer that lets you send triggers and CV as OSC (Open Sound Control) messages over WiFi to the Rebel Technology Open Sound Module. Instead of making a Pure Data patch to run on the OWL, we’ll be making a Pure Data patch that runs on your computer. This tutorial is a bit different to the previous tutorials. ![]()
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